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Kirby star allies review dunkey
Kirby star allies review dunkey






kirby star allies review dunkey

The additional minigames are so shallow and the other modes are almost totally reused content from the story mode.

kirby star allies review dunkey

That amount of time is about average for a Kirby game, but I can’t help but feel unfulfilled by Kirby Star Allies. During that time I played both solo and with friends. I was easily able to get 100 percent completion on my saves file in around eight or so hours without much effort. Neither of these minigames has much in the way of originality and weren’t entertaining enough to play more than a couple times on each of the three difficulties offered for these minigames exclusively. The trees are laced with enemies to avoid by moving to the left or right side of the tree.

kirby star allies review dunkey kirby star allies review dunkey

Chop Champs has players mashing a button or swinging their Jo圜on to hack chunks out of a tree. Star Slam Heroes has players timing button hits multiple times as a meter fills, thus granting Kirby the power to swing a bat at an incoming meteorite with a timed swing via button or motion controls. Otherwise, there are two minigames on offer which are about as a deep as a basic Mario Party minigame and quite disappointing when compared to the deeper supplementary game modes in the last two Kirby games for Nintendo 3DS. Kirby Star Allies (Switch) – image for this review provided by Nintendo. I suppose if you’re looking for content to grind out, this mode offers it, although it’s just repeating the same content over and over with different abilities. This mode has each world’s level combined into one continuous level with no overworld, just those pesky loading screens between each section. Playing alone with three AI-controlled partners typically has bosses get through maybe a single wave of their attack pattern, but when playing with two or more players, most bosses practically melt in seconds, rarely even getting to complete an entire attack.Īside from a boss rush mode, Star Allies includes a speed run mode with player one selecting any ability and using it throughout the run, while other players work the exact same as in the story mode. This lack of difficulty is compounded when Star Allies is played with other players since they are more aggressive than the AI companions are. While these moments add a little variety, they aren’t enough to keep Kirby Star Allies from feeling a bit underwhelming overall.Įven the series staple arena boss rush mode (called The Ultimate Choice here) offers little challenge, even on the hardest difficulty. There’s also the friendship train, which is basically the same thing as the friendship circle only it can go up walls, and the friendship bridge that has players moving up and down at the same time to make a bridge for a key carrying enemy to reach his destination. Occasionally, there are sections where Kirby and his pals combine forces to take the form of a friendship circle, which basically turns the game into an endless runner for a few screens where any player can press jump to cause everyone to leap over gaps. Levels are mostly straightforward affairs peppered with a few thoughtless puzzles that require combining the powers of nearby enemies. As a veteran Kirby fan-having played the series since its iteration-I couldn’t help but feel most of the level design here is lacking, especially after coming off the heels of the vibrant and varied levels of Kirby: Planet Robobot. Aside from those gimmicks, Kirby Star Allies is Kirby as usual, with a handful of recognizable bosses as well as some newcomers strewn across 40 colourful levels split across four planets.








Kirby star allies review dunkey